MeCaMInD was a project funded by the EU through the Erasmus+ strategic partnership program, based on a collaboration between the University of Southern Denmark (with the Department of Sports Sciences and Clinical Biomechanics as project lead), Aalto University, Malmö University, Universidad Carlos III de Madrid, the University of Twente, and Uppsala University.
Besides the six main partners, we had several associated partners in the sports industry, health domains, and educational and public fields. The partners developed and tested the Method Cards for Movement-based Interaction Design.
Our team consist of experts from the sport and movement sciences and interaction design domains. Our shared expertise and collaborative spirit were the driving forces behind the MeCaMInD project, contributing to the innovation and impact of the method cards.
Graphic design and illustrations are handled skilfully by Mikkel Larris from SDU.
The team includes:

Associate Professor
Department of Sports Science and
Clinical Biomechanics
University of Southern Denmark
University Profile
Lars Elbæk is an associate professor and researcher in the unit Learning and Talent in Sport (LET’S), SDU. He is a lecturer and researcher in movement interaction and design and has several years of experience in sport, physical movement, learning, and sport pedagogy. His specialty is in movement-based design methods for sport and movement innovation and entrepreneurship.
Lars collaborates closely with the sports startup ecosystem of Denmark for research and educational purposes and the employability of students. He believes MeCaMInD will qualify movement-based design further and develop the students’ skills for healthy living and the well-being of the citizens in general.

Research Assistant
Department of Sports Science and
Clinical Biomechanics
University of Southern Denmark
University Profile
Rasmus Vestergaard Andersen has an MSc in sports and health from the Department of Sports Sciences and Clinical Biomechanics at the University of Southern Denmark (SDU). He is currently a research assistant in LET’s research unit (Learning and Talent in Sport and teaches and do research and educational development. Rasmus graduated with his master thesis approaching movement-based design activities stating that play is more than an instrument for stimulating design insights but a meaningful practice of moods. He finds that the different play practices of moods are conducive for generation, exploration, and meaningfulness.

Assistant Professor
Human Media Interaction /
Creative Technology
University of Twente
University Profile
Robby van Delden is a researcher at the Human Media Interaction (HMI) group of the University of Twente. He received an MSc degree in Human Media Interaction and an MSc in Industrial Design Engineering (Emerging Technology Design track), and a PhD on his work on "(Steering) Interactive Play Behavior". He focuses his research on interactive whole-body interaction and persuasion during play. He looks at various contexts from stimulating movement to transforming social interactions and from doing this for children to the elderly.

Docent - Associate Professor
Department of Computer Science
Malmö University
University Profile
José María Font Fernández is a Docent - Associate Professor at Malmö University. He researches and teaches in Game Development. He has a PhD in Artificial Intelligence, with a researching career in Game Research, Artificial Intelligence, Mixed-Initiative Creativity, Procedural Content Generation, Machine Learning, and Intelligent Systems.
He works on the broad experience of applying evolutionary computation techniques to the automatic generation of intelligent systems that solve real-world problems. He implements artificial intelligence systems into innovative domains of application.
He has demonstrated communication skills in several international conferences and college courses.

Teaching Assitant Professor
Department of Sports Science and
Clinical Biomechanics
University of Southern Denmark
University Profile
René Engelhardt Hansen has a MSc in sports and health from the department of Sports and health at the University of Southern Denmark (SDU) He teach and do research and educational development in the unit Learning & Talent in Sports. His main fields are project- and innovation management and design process facilitation. His approach is characterized by design thinking, aiming for user involvement in the design process through workshops in product, service, and social innovation. His research work has focused on the use of gamification and gameful design to inspire and motivate users towards health behavior change.

Associate Professor
Department of Computer Science
Aalto University
Profile
Perttu Hämäläinen is an associate professor of computer games at Aalto University. His mission is to improve health through exergames and digitally augmented sports that promote physical activity. His research interests include exergame design and gameplay innovation through technologies such as AI, procedural animation, and computer vision. The showreel above features projects ranging from non-commercial to commercial games by Virtual Air Guitar Company.
He has a background in human-computer interaction, computer vision, electronics, and audio signal processing technology, and before that, in sound design, demo scene, short films, and theatre. He is a hybrid researcher/engineer/designer.

Senior Assistant Professor
Department of Sports Science
Malmö University
University Profile
Mats Johnsson is a senior assistant professor in sports science. He is academic international coordinator at the Department of Sports Science. Active primarily with a focus on sports science. Digital pedagogy in active learning spaces and methods at the Faculty of Learning and Society. Sports teacher Bilingual teaching in sports.

Assistant Professor
Department of Sports Science and
Clinical Biomechanics
University of Southern Denmark
University Profile
Maximus D. Kaos is an Assistant Professor of Human-Computer Interaction, Play, Movement, and Learning at the University of Southern Denmark. His primary research lies in technology and games for health behavior change, motivating people to move through exercise video games and play using technology such as virtual and augmented reality. He has a strong focus on behavior change, innovation, technology for sports and health, and social play. He has taught many courses in different areas of computer, cognitive, and sports and health sciences, including Artificial Intelligence, Cognition and Computation, and Digital Design and Movement.

Research Assistant
Department of Sports Science and
Clinical Biomechanics
University of Southern Denmark
University Profile
Søren Lekbo has an MSc in sports and health from the Department of Sports Sciences and Clinical Biomechanics at the University of Southern Denmark (SDU). He is currently a research assistant in LET’s research unit (Learning and Talent in Sport) and teaches and do research and educational development. Søren graduated with his master thesis in creating movement-based design methods cards. His key interest is to utilize bodily experience from the beginning of the design process to create engaging and interesting movements. He researches and analyses tenses and point-of-view in qualifying the movement-based design processes.

Doctoral Student
Master of Arts
Department of Media
Aalto University
Profile
Solip Park is a doctoral student at Aalto University School of Arts, Design, and Architecture - Department of Media. Her research interest is focused on digital game production culture and immigrants/ex-pats game creators. Before her academic career, Solip worked as one of the founding members of Nexon Computer Museum - the first permanent museum in East Asia dedicated to the history of computer and video games. She also worked at game companies and startup scenes in the USA, South Korea, and Finland, focusing on project management and international relations. She is also a freelance translator and comic artist.

Postdoctoral Researcher
Human Media Interaction (HMI) /
Creative Technology
University of Twente
University Profile
Dees Postma has an interest in (visual) perception. He believes that human behavior can be understood through the intricate relation between man and the environment. In his PhD, he aimed at developing an Affordance-Based perspective on the Fly Ball paradigm, a keystone paradigm in Ecological Psychology. He demonstrated that outfielders, running to catch fly balls, display gaze behavior that would naturally fit Affordance-Based control.
His current efforts are focused on the use of technology to better the experience of sports, in terms of performance, learning and engagement. He employs philosophy, theory and design thinking techniques to inspire his research.

Research Assistant
Department of Sports Science and
Clinical Biomechanics
University of Southern Denmark
Lærke Schjødt Rasmussen has an MSc in Sports and Health from the Department of Sport Sciences and Clinical Biomechanics at the University of Southern Denmark (SDU). She graduated with her master's thesis focusing on the facilitator's embodied role in movement-based design processes. She continues her research on movement-based design facilitation as a research assistant in the unit Learning and Talent in Sport (LET'S) at SDU. She aims to generate knowledge on the facilitation process and the embodied ways of knowing and being a facilitator in movement-based design, and to articulate this knowledge in a teachable, concrete, and actionable form.

Associate Professor
Human Media Interaction (HMI)
University of Twente
University Profile
Dennis Reidsma is an Associate Professor at the Human Media Interaction group and lecturer at the Creative Technology curriculum at the University of Twente.
Besides several high impact publications, his PhD on behavior generation for coordinated interaction with social agents led to the release of AsapRealizer (formerly Elckerlyc), a state-of-the-art Open-Source software platform for generating continuous interaction with Virtual Humans, social agents, and robots.
Over the last years, he also developed a research line on interactive playgrounds for play, care, and learning through user experiments with several proof-of-concept prototypes.

Assistant Professor
Interactive System Group
Universidad Carlos III de Madrid
University Profile
Elena Márquez Segura is a design researcher with a multidisciplinary background, including a PhD and Ph.Lic in Human-Computer Interaction at Uppsala University and Stockholm University (Sweden). She is a certified trained instructor in several fitness practices. She is an expert in novel design methods, especially for the design of embodied experiences in social settings. Her methods have been used to facilitate design and research activities in various domains, including serious settings (e.g., interactive rehabilitative physical therapy) and non-serious ones (e.g., movement-based games for children). She has designed and studied different technologies, including mobile game platforms, wearables, VR, and robots.

Associate Professor
Interactive System Group
Universidad Carlos III de Madrid
University Profile
Ana Tajadura-Jiménez holds a degree in Telecommunications Engineering from Universidad Politécnica de Madrid. She obtained a PhD degree in Applied Acoustics (2008) at Chalmers University of Technology, Gothenburg, Sweden. She coordinates the research line "Multisensory stimulation to alter the perception of body and space, emotion and motor behavior" at the intersection of human-computer interaction and neuroscience. She is the principal Investigator of the project "MAGIC SHOES: Changing sedentary lifestyles by altering mental body-representation using sensory feedback". Her research interests include body perception, embodied cognition, affective interaction, virtual reality and wearable and self-care technologies to support emotional and physical health.

PhD candidate
Department of Informatics and Media
Uppsala University
University Profile
Laia Turmo Vidal is an interaction designer investigating how to design interactive technology to support socialy physical training that leverages its social processes, which are complex and heavily situated. Drawing from a practice-based approach, she explores and co-design the use of technology artefacts with communities of experts in the practices of yoga, pilates, circus training and strength training. She uses embodied design methods for body-based technology design to understand and address the social and physical design harnessing the participatory context.

Professor
Department of Informatics and Media
Uppsala University
University Profile
Annika Waern is a "research through design" academic with a background in computer science and Human-Computer Interaction, who has been researching play and games for about fifteen years. Recently, Annika has studied technology-supported physical training and hybrid play design for children, adults, and families. Annika is a DiGRA (Digital Games Research Association) distinguished scholar and a HEVGA (Higher Education Video Game Alliance) fellow.