Should you wish to purchase only the modifier box, it's available separately for €100.
The listed price includes VAT. Depending on local regulations, you might be eligible for a VAT refund. The amount before VAT will be detailed on the invoice.
The Method Cards for Movement-based Interaction Design (MeCaMInD) project is an ambitious initiative funded by the EU through the Erasmus+ strategic partnership program. Our primary objective is to introduce movement as an integral component in the design process of new practices, artifacts, and interaction designs for sports and physical activities. The intent is to drive the development of more sustainable movement technologies and sports concepts, enhancing health and well-being for people across Europe.
MeCaMInD is a cooperative endeavour involving six prestigious institutions: the University of Southern Denmark, Aalto University, Malmö University, Universidad Carlos III de Madrid, the University of Twente, and Uppsala University. We are committed to creating and enhancing a movement-based creative design environment. The project caters to students and design professionals, providing an array of tools and methods.
The MeCaMInD Method Cards were developed to simplify the design process and make it easier to include motion in sport, movement, and technology design. The development of the MeCaMInD method cards is the result of an interdisciplinary collaboration drawing on expertise from engineering, interaction design, and sports sciences, all of whom bring in-depth insights into designing for and with the body. This diverse knowledge base has informed the creation of a toolbox that supports sustainable movement technologies and sports concepts. Based on these insights, each card succinctly describes a method's goal, procedure, context of use, and potential variations.
Our method cards have been rigorously tested in a wide array of fields, including sports performance enhancement, health treatment, workplace physical activity, inclusive sport, mental health in sports, PE-teacher education, creative technology development, high school sports innovation camps, and exergames.
The method cards, along with their instructions and guidelines, are disseminated through the method card toolbox, the project's website, Mood Setting instruction videos, and graphics to support the text descriptions.